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Showing posts with label after effects. Show all posts
Showing posts with label after effects. Show all posts

Tuesday, May 9, 2017

Explosion

This is a fake explosion applied to a video clip made in After Effects.

Scope of the project (goal)

One of our more recent projects was to learn elements of special effects through applying an explosion using various resources given to us to a provided video clip.

Process

To do this we had to learn by watching a video tutorial. If we followed along with the tutorial and did exactly as the instructor said, the final product generally came out looking pretty nice. I had a little bit of trouble figuring out timing on certain things, such as when to have the smoke come in after the explosion, or when the debris should hit the ground.

What did I learn?

While doing thisI learned how to better organize layers in After Effects. For this to work, you really need to have your layers in the right place, and doing that helped with my organization

What would I do differently?

I would probably try to fix some things with the timing, and try to add a camera shake of some kind. I can't really do anything about the people ignoring the explosion, but it would be cool if there was some kind of reaction.

What would I keep the same?

I like how my lighting came out, with the flash of light that reflects on the wall and overhangs of the building, so that's probably what I would keep.

My experiences

After completing this project, I feel like my files could be more organized and also now I know how to apply lighting while editing, rather than having to put some pieces of lighting in during filming.

Thoughts and conclusions

This project was really easy and fun for me. I like having a video to follow when I'm learning something new, since you can go back if you miss something.

Friday, December 16, 2016

Animation Portfolio Reflection 2016

Worm

One of the first projects we made in animation was using the puppet pin tool in After Effects. What we did was first draw a worm in Photoshop, and then import the image into After Effects. Then we used the puppet pin tool to apply spots where the worm could move, and used key frames to make it look like it was moving. I picked this project because it was the project that really taught me how after effects works with the key frames and such. I feel like I did a really good job on drawing the worm in Photoshop, but I could have done a better job on where I placed the puppet pins, because at some points in the animation the worm does some weird stuff with his body. With what I learned for this projects I'm probably going to try and use the puppet pin tool more, since I don't really use it that often. I really like this project because I like what I made the worm look like.


Walk Cycle

When we made our walk cycles I learned how to time animations and how to set up key frames for a walk cycle. I picked this project because I'm really proud of my characters design and the background. I feel like I did a lot of work on my character's design. I probably could have made her less stiff though, since she doesn't move a lot. I'm going to apply more walk cycles to my animations with what I learned when making this animation. This is probably one of my favorite projects, just because of my characters design and how much work I put into the whole animation.


Hammer

After we were done with After Effects, we started using Maya. The hammer wasn't my first Maya project, but it was probably our first major one. Here we learned how to use the multi cut tool and the extrude tool by making our hammer's head and the part that comes out on the back. I picked this project because even though it was stressful, I was really proud of what I had made in the end. My greatest strength with this project was probably making the nails, since I didn't have any instructions on how to make the nails; I just did it on my own. With what I learned here I'm able to use the extrude and multi cut tools more easily since I know how they work now.


Ice cream

When we made our ice cream, the only really new thing we learned was how to add bump maps to our materials, which adds a sense of depth and texture to your objects. We also learned how to animate in Maya, but that was pretty easy as it uses key frames just like After Effects did. We put the bump maps on the ice cream and the cones. For a while my bump maps would move awkwardly while it spun, so I needed to figure out how to make them spin with the rest of the objects. I feel like I could have done something to make the lighting better, since it's really dark in my scene. 


Pen

Our most recent project, and also part of our final, was to model the pen we were using to take notes in class. Luckily, I had a pretty easy pen to model. When I was making my pen, I didn't really learn anything new, since we were using skills we had already learned, but I may have figured out easier ways to do certain things. I picked this project because it's probably the thing I'm most proud of from this semester. I think I did a really good job on making the pen proportionate to what it looks like in real life, but I feel like I could have done a better job on making the clip part of the cap. Making this pen has really helped me be more independent in Maya, since we didn't have a tutorial or anything on how to make a pen, since we all had different pens.

Thursday, December 8, 2016

How to create an insect/arachnid walk cycle in After Effects

Creating a walk cycle for a creature with more than two legs may seem difficult, but its as simple as making a human walk cycle, with just a few extra steps.

1, Have a creature with 6 or 8 legs

I will be using my spider from my story animation. I know my spider looks like it has only 5 legs but that's because the other 3 legs are behind the rest of the body, so I decided not to show them. It doesn't really matter if it has 6 or 8 legs, because the middle pair of legs will just be able to move on its own. I have highlighted the legs that will eventually be paired together, since arachnids and insects legs move like human legs, but in pairs.

2, Pairing the legs

The legs can be paired together using the whip tool in After Effects. Drag the whip tool from the middle green leg to the front green leg, and the back pink leg to the middle pink leg. Now when you set up your key frames on the first and second legs, all of the other legs will follow.

3, Key frames

The key frames on a walk cycle make the shape of a "D" on its side when looking at the path. Create a key frame where the first leg is moved to the right a bit, then another with the leg moved up and to the left, then another with the leg moved down on the same plane as the first key frame to the left. Copy and paste the first key frame so that  the leg goes back to where it originally was. You now have a full cycle.

4, Copying and pasting key frames

Once you have your key frames for the first set, all you have to do is copy and paste the frames from the first set to the second set, and then move them so that those frames start in the middle of the first frames, so that your legs don't move at the same time. If you make more copies of the frames you can have a longer walk cycle.

5, Watch your walk cycle

Your walk cycle should look similar to mine. Notice that the legs move opposite of each other. I hope this tutorial helped!

Thursday, November 10, 2016

Story Animation

Another thing we did recently (before we learned about Maya, actually) was create our first story animation with After Effects. This was, by far, one of the biggest and most stressful things I've done in all of e-Comm so far, other than the big group projects we did last year, but I'm proud that I powered through and proud of my work.

Pre-Production

My storyboard
When our teacher first told us that we would be writing a short story, and then animating it, I had millions of ideas flying through my head. My main thought was that I wanted something cute. I remembered a spider that I had found in my bathroom several days prior, and how I had put them on a piece of paper, under a cup, and let him outside. I thought of what might have been going through the spider's mind, and what they thought when they got outside. I realize that spiders don't raise their offspring, but keeping with the "cute" theme, I thought up a small spider family, made up of a mother and child, living in a human's bathroom.

Production

Storyboarding for this was fun; I love spiders and I love drawing them. I really liked the way my designs looked on paper, but unfortunately my digital art skills aren't as good and they didn't translate well onto the computer. My story, however, was overshot. I set my standards a bit too high for myself and my abilities. I had to shorten and simplify my story once I hit production because of time limitations, which made me a bit upset, but what can I do when it's my first major project in my sophomore year of high school animation.

Trouble with After Effects

Finished baby spider design
Another bit that made creating this so stressful was working with After Effects. After Effects was easy for me to manage when I had a few different layers and such, but once you throw in more than one character, backgrounds with five plus layers, and multiple different scenes, things get troublesome. Once I had finished creating my backgrounds and characters, I needed to figure out a way to put it all together into a story, which was very overwhelming. Eventually, I calmed down and thought it through. The final project did eventually come out and I'm very proud of the work I've done for my first big project in this class.

Post-Production

After almost everyone else in class had finished their animations, we watched and critiqued each other. There were no harmful words towards each other, only what we liked, and thought needed work on our animations. I was told that mine was well done, though there were somethings that I needed to fix, such as some timing issues and objects that didn't fit the aesthetic of the rest of the animation. Unfortunately I wasn't able to get to any of these things since I had deadlines to meet.

Conclusion

I really wish I had set my standards lower for myself. That was probably the main cause of my stress, and the rushing of my project. I'm proud of myself for having overcome my stress and finishing the project, but I'm upset that I almost let the stress get to me. For our next big project I'll probably try to take things easier on myself and try to stay after and work on things at school.