Squash and stretch is the first principle of animation, and is used to show weight and give flexibility to an animation.
It can be used in something as simple as a bouncing ball, or it can be used to make human facial expressions seem more exaggerated. An important thing to remember about squash and stretch is that the volume of the object doesn't change. If something is squashed vertically, it should become wider horizontally, and if something is stretched vertically, it should become thinner horitontally.
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